We Have Goats
We have Goats is an experience like no other. The story begins:
Our Goats have escaped from our pen and we have to bring them back home. Unfortunately, home could potentially be between you and a few slides, some frozen tundra, and a couple of drunk goats. So, the journey will not be easy.
The game comes with over 100 cards including land cards, goat-astrophe cards (Blue), Move Cards (Green), Action Cards (Orange), and a nice variety of lab cards and goat funds to nudge the strategy. The goat funds are served as green gems and I feel are a neat translation of currency from the standard coin we have seen since tabletop games have been out. Not to mention those gems relieve stress when gripped tightly during those daunting moves your opponents make (Not recommended).
I found We Have Goats is a very entertaining hour of tabletop. Screwing your “friends” over with Goat-nados by rotating land cards or showing them what teleportation could be like with the Goat Portal. The cards have an endless amount of flavor and I can promise more than enough play through with this game making this a profitable purchase. I think We Have Goats has deceiving actions and terribly funny play on words with a few sturdy mechanics making it an adequate piece of work.
But that’s not all! words aren’t the only thing they play with. The land tiles take shapes of some very familiar anatomy which always tends to clear the air when things get heated. I couldn’t help but enjoy the creativity on some of the land cards names with each corresponding slide. I could say the same with the cards, Wide-awake pancake and Goat 69 tell me that no matter how you play this game, you’ll always enjoy your experience.