Trogdor is best with 3 players because it’s a good balance between gameplay and game length. This game uses an action point allowance system, card drafting and management, and area control. The game is simple to learn but definitely asks to recall the rulebook more often than expected. I noticed a lot of little rules that are hard to remember. It can play anywhere from 30 minutes and up and has a higher than average replay value because of how versatile the play table can be. Bonus point– it’s all Cooperative.
Nothing brings players together like the smell of a burning peasant in the middle of his toasty cottage surrounded by the ashy wasteland of what once was his home. Trogdor is a cooperative area control board game where you and others work together to burn everything in sight. Each player will have their own character and unique item and will alternate turns allocating action points and drawing movement cards.
At a glance
Trogdor plays best with three players if you balance gameplay and game length but can be just as fun at four playerGameplaylay is pretty general being the games action point allowance mechanic is used often in games and area control pretty self explanatory. It’s a simple game to learn how to play and a single turn is relatively easy. I think any difficulty learning the game would be from there being a lot of information to learn before playing. Like understanding all the unique pieces of the game and the uniqueness of each component. It plays in about 30 minutes. If variety is what gives a game replayability, the different map variations offer a nice changeup. As far as the actual experience, each turn offers players a handful of choices.
The game I played was a prototype but was far from lacking quality. I enjoyed each unique character and thought the art direction was on point with the theme. It features double-sided tiles for before and after burns. The little cottages that have a flippable roof for when the cottage has been burned. I’m excited to see her outcome of the game after final products get released.
Gameplay can seem a bit dragged out. Trogdor’s zany graphics and simple gameplay creates a sense of fast and fun, but a game can last as long as 45 minutes. After a handful of rounds, dreading a repaired cottage is no longer fun anxiety but begins to feel more like a chore. With enough seasoned players at bat, the strategy is the games strong suit. Plan ahead gameplay becomes second nature.
How to play
As far as gameplay itself, a single turn per player begins with:
drawing an action card and allocating the actions on movement, devouring peasants, burning peasants, or burning tiles.
Once trogdor had finished his turn: enemies will take their turn by drawing up one movement card and moving the enemies based on the route that shows. The next player will begin their turn.
In these likely scenarios:
Knights that go through trogdor will damage him, they may also repair cottages.
troghammer will either find his way to the map or if he is already on the map, can damage trogdor is he passes through him.
Once archers move, they will fire their arrows in opposite directions.
Peasants may be able to fix burned tiles. My favorite part about peasants?… Burning them and watching them run across the board.
While I enjoy trogdor and found it easy to learn and fun to play. I couldn’t help but notice a lot of quarterbacking when it came to newer players. With so much information to let seep, a lot of the game can be a seasoned player telling players with their, okay-how-do-I-start expression what their best move can be.
The gameplay can be fun and the map variants create uniqueness to each new game. But I find the turns do not create much variety to last more than 45 minutes. Which could be it’s highlight if enough players get invested into the tactical side of this game.
You will like this game if you’re into Cooperative gaming. Each round is as simple as use your action points, move the enemies, plan the next move.
You will not like this game if you don’t want a lengthy area control board game. Flipping tiles that consistently get repaired by enemies can begin seeming like a chore.