Tapestry is the next civilization game

Game: TapestryTime: 2 hours
Difficulty, heavy but easy to learnPlayers: 1- 5
Age: 12+Replay Value: higher than most

Summary

Jamey Stegmaier is definitely known for his complex design and impressive game play. Tapestry directly supports this fact. While it seems very interesting on the outside, I’m not sure how sales will be with the price point of $100. In tapestry, players will build their civilization from the ground up. Discover new lands and technology to grow ages across time!

It comes with a double sided board based on player count. There are tech decks, tapestry decks, territory tiles, large space tiles, landmark boards with matching landmark 3D pieces, a city map, a player income mat, resources and matching 3D components for the player mats.

From boardgamegeek

What To Expect

Players will be advancing through different victory outcomes including as the leader they choose. Advance through science, exploration, military and technology to score points to win. You will progress through 5 eras, collecting resources to advance through any of the victory tracks listed above. The game will be influenced based off your action which will help you grow your civilization. Most points win.

Players will take turns advancing through victory tracks or collecting income. Each income can be collected based on the era you are in and you will travel through the steps to conclude your turn based on which era you are in. Complete income actions in order to advance, adding more actions as you build your civilization. Going the victory route, you will spend resources in order to progress your player token across the track collecting upgrades or buildings to further your points.

Check out another interesting worker placement game with multiple routes to victory!

What I Like

I think the growth of the civilizations are a neat concept. Each era represents a new way to collect income and the progress of advancement is really neat. I enjoy being able to choose between different ways to score points via victory track and I love the way the resources can be allocated with the market, farm, housing, or culture. I also really enjoy the way the victory tracks are used. Each turn you will be paying resources to grow your civ. Whether I want to explore and learn how to build rafts and uncover more to the area of the map I control. Maybe I want to go the tech route and develop nanotechnology!

What I Dont Like

I do think the price point is a little steep unfortunately, I know most of Jamey’s games are quite decent with price because of the intricate design and use of 3d figures, but I feel like this could have found ways to budget to make it more affordable. I love the design of the buildings, but it was not necessary if it was going to add such a huge increase in the games price. I also find the 2 hour game play mark is 30 minutes longer than my length-for-one-game tolerance allows me.

SIDE NOTE—I don’t really enjoy how often people try to compare this to Sid Meiers. This is not a Sed Meiers Civilization game, this is a Jamey’s Civilization game. I feel this game is getting some hate because of this unreasonable comparison. Once you stop the comparison you can find this a very satisfying game with a lot of depth and opportunity of game progress.

Final Thoughts

I found this game to be really fun. If you know me, i don’t play heavy games very often either. While I found the game length a bit jarring, I loved the look and feel of the experience, I think the way each victory track works is unique such as conquering territory via die, or paying resources for new board discovery. The 3D figures are absolutely beautiful and so fun to have grow on our player boards. I would recommend this to anyone honestly. While it caters to those looking for more game play decisions and meaty experiences it could satisfy those looking for a slightly heavier worker placement game. It was not hard to learn at all. Just, may need to split the game into two sessions…

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Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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