Spyfall: A Great Location Game, Wait. I’M NOT A SPY

 Game: Spyfall Player: 3- 8 (Best with 5)
 Publisher: Cryptozoic Entertainment Age: 13+
 Time: 5+ minutes (with more games) Replayability: 9/10



Spyfall is a card game perfect for being a party game filler. Whether you are grouped with novice board gamers or just need that change up from the heavier set games, Spyfall is both quick and accessible. Not to mention, this game satisfies every craving ever for bluffing and deduction. Spyfall is a game that pits all players against each other impressing the idea one of them is the spy. In Spyfall, a player will deal a location card for them and everyone else (also including a single spy card to the mix). Then, from the player who passed out the cards (and in our game group– following with the person who was the spy last), you will begin asking questions to each other that relate to the location. The player who is being interrogated will then answer the question to the best of their ability to prove they are not the spy (even if this player is the spy). You will continue until someone either calls out a spy (regardless if they are right or wrong), or the timer (5 minutes) runs out. Now, I love this card game because of how available it can be to people. The game has a huge emphasis on verbal interaction which I find brings together the bond between players. It helps strengthen the confidence in new gamers and helps maintain the bluffing abilities in others (like me!).

My Experience

I typically play this with my Thursday night group by request (for the past few weeks), and we absolutely get a kick out of this one. Our questions have been getting more impacted by the fear of being convicted of a spy than actually being the spy. We have developed techniques within our answers and questions that help decipher who is who (most of the time we are wrong). In one specific game, I remember we were all in the hotel setting. I personally was the bartender and only made drinks. So when asked about when I’ll be getting off that night, or what I’m doing, I always answer with, “I’ll be here all night, you thirsty?” It could be any location while being vague enough to keep the spy wondering. In one specific game, I handed out 3 spy cards and 2 location cards (because I wanted to see what would happen), It was so intense watching three spies try to figure out where we are as the one other player and I (because it was obvious) were in the school as the security guard and principle. We always get a kick out of this one, and it always introduces us to a night of bluffing and deductions (because we follow the vibe with The Resistance and Sheriff of Nottingham).

Final Thoughts

This game is a perfect card game experience for more than two players. It’s as exciting no matter how many players you have in the game. It is a fantastic example of complete direct interaction within your group. I find the only learning curve you may have to get over is how to stylize your questions, because at first–you will have no idea how to be vague and how to be a spy (which is terribly difficult).

I am a huge fan of the location design. I think they definitely coat the atmosphere with its relaxed look and comical imagery. If I would have to choose a game I think this is most similar to I’d say either The Resistance, Sheriff of Nottingham, or Ultimate Werewolf.

You will like this game if you want some that is full of bluffing and deduction. It’s very lighthearted and is focused solely on verbalization.

You will not like this game if you aren’t a fan of bluffing games. If you want an experience that extends farther than holding a card and location description.



Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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