Someone Has Died
|Game: Someone has Died||Age: 13+|
|Publisher: Gather Round Games||Players: 3- 6|
|Time: 30 minutes||Replay Value: medium|
The hardest part of someone dying is figuring out which hands the assets will land in. Kidding, but in all seriousness that is exactly what this game is about. Someone has died, and now you want their stuff. So i guess it’s time to weasel your way to their estates!
Someone has died is a story driven party game for 3- 6 players. This game can be played in 30 minutes and is for ages 13+. Each player is given a turn to be the arbitrator for the recently deceased. Everyone else will draw two backstory cards, one identity card, and one relationship card. If you could guess it, these players will tell a story about who they are and why they deserve the estates using the cards in their hand.
Throughout the rounds the judge ill hand out objection cards to the players for any reason they feel like it which can be used against their opponents. Eventually the arbitration will lead to a winner of the estates.
|Great verbal interaction|
Unique take on judge style gaming
Some point of the game are truly hilarious
|Cards are choppy|
Decisions here are all verbal. You’re relying on heavy creativity to run through a full game of Someone Has Died. It’s a party game similar to most judge style games; players will fight for the judged favor in some way or another. The game is re-playable because of it’s portability and accessibility. It’s portable in the sense that as a verbally communicative so players can play realistically anywhere they can hold a couple of decks of cards. The accessibility comes from the story driven mechanic–even for the non-creative, as long as players can figure out how to tie everything together the cards tell the story them self. I don’t think a lot of the cards worked well together.
What I Like
I think a highlight to this game is the verbal interaction. As a judge we get to set the stage! We can create the person who died and why they died. We can create what their wealth is and begin interrogating the stories of the players. I enjoy watching players react to the objection cards the most. I personally would give out objection cards if they were able to tie together a good backstory to my deceased character. Like when one of the players ‘lawyer stumbled upon this thawing caveman and has a relationship to him for some laws he broke thousands of years ago’. Then this objection would read that one of the players “is speaking in a french accent” which would totally 180* the back story originally told of this character. While story telling and party games pretty much go hand in hand, I think this games tailors the journey differently to make a new experience from what we are used to.
What I Don’t Like
My biggest gripe would have to be with the cards context. I felt that some of these cards were hard to configure into a fluid story and would come out choppy at times. A “You’re the deceased mother!” objection wouldn’t flow well with a voice over actor who sat next to this person on a plane when they are Swedish royalty. In some ways we found that turned our enjoyment down a couple notches when someone would be totally stumped on a story–eventually just reading the little context on the card as a story builder rather than making one on their own.
It is an enjoyable party games of great verbal interaction. Highlights include the creative story telling and quick response rebuttals to objection cards. Like with most judge style games each “judge” has a personality that reacts differently to certain humor which makes players tailor their story telling in order to win. A fraction of the cards tend to throw off pacing or slow down the game because of troubleshooting a story with the cards dealt. All in all, I’d play it again.
Why Medium Replay Value? A fun story telling game that is different from games similar to it. However, very group specific game play with some difficulty blending cards together.