Reflections

Game: Reflections

Developer: Broken Window Studios

Release Date: June 21st 2015

reflect

I’ll admit I feign when I tell people certain games mean a lot to me. For example, I’ll admit this only once (Which is forever on the internet) I wasn’t a big fan of The Last of Us. I overhyped the process, and was disappointed with delivery. Not everyone agrees with me, but that is my opinion. I played Reflections recently and I was absolutely influenced. The game had a way to sufficiently immerse my avatar into a parallel virtual version of me.

You begin by waking up in your grayscale bedroom, you see dressers, your desk, and your closet. Everything you interact with comes to life with color, representing an impact on your story that has been made. How or what you interact with will steer your story to new levels and offer new experiences. (What Telltales should have done… I’ll see myself out.) For example, I was doing chores for my mother when I got a call from a girl who I haven’t seen in quite some time. I, unfortunately, was too busy finishing the chores my mom instructed me to do, so I couldn’t see my friend when she got off work.maxresdefault (1)

The game is brilliantly produced, while still being in the latter half of their alpha stage, and offers new levels every so often as updates to the game. I played through 2 days and have a few more days before catching the next update. The anticipation is dreadful, which means a lot coming from me, I’m not saying I’m important in the sense that my anticipation should save world wars, but I do however, have a tendency to be all right with a wait time. The witcher 3 is still sitting in my Best Buy preorder, for example. Reflection however, has me yearning for more as I can not wait to see my story to unfold.

All in all,  Reflections is by far one of the most creative games I’ve played in a while. I can sense a lot of replay-ability and huge opportunity coming from this project. The next level has become my white whale. So should yours.

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Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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