Mutology (Review)

Game: Mutology

It’s easy to think of a competitive 1v1 card game and consider the few monopolized games out there. They drown out opportunity and unfortunately, room for improvement. Mutology is one of those games fighting the deck building elites to prove it’s worth in a genre worth expanding in. Mutology plays wegwega nice role in marinating deck building with quality gameplay.

We are mutologists, bioengineers who enjoy the progressive attitude toward DNA splicing and creating new life.  We splice together specimens with different radiation to create ultimate monstrous life forms. With the help of machinery, researchers, medics and anything else your mad science lab of cards could offer. All in the name of science!

What I love is how we are granted 5 “concentration” tokens that balances out what we are allowed to do per turn. Spend your concentration strategically to build your lab to its fullest potential.  You could spend 1 concentration to gather lab assistants, or spend your concentration collecting radiation. Either way, each move will be a rebuttal to your opponent who will be just as tactical.

The game plays out over a span of an hour and can harness a learning curve. But ehehonce you get down a technique the game will offer a hefty amount of entertainment. Each card has a description of what their action is and how to activate it. procedure cards can enhance your lab while devices can further progress your labs capabilities.

The direction in artwork is what initially caught my eye. Each unique specimen evolving into 1 of 2 different unique mutants. I get a nostalgic, authenticate, recollection of the classic interactive Goosebump stories that allow you to choose your own path along with the read.  When I activate a mutant from a specimen I am taking a gamble with whether I want to produce experiment A or experiment B. Which I loved.

All in all, Mutology is reinventing the DNA code to deck building games and deserves a chance to prove that what it can splice together will captivate the players if not the world. If anything, do it for science!


Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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