Jack the Ripper Card Game: Hidden Identity

 Game: Jack The Ripper Players: 3- 5
 Publisher: Cryptmonkey Games Time: 15 minutes
 Age: 13+ Replayability: 6.7/10

jack the ripperJack the Ripper Card Game: Hidden Identity

Jack the Ripper is a very interesting character from the late 1800’s. Notably, Jack was just a name given the an unidentified serial killer living in the White chapel district of London. I’ll admit, this is one of the more eerie stories I read on the internet and unfortunately, the events are true. So, why not make a cad game out of it? All jokes aside, It’s always good to make light of situations that are dark. I believe we do this to cope with the stress of the hardship that once happened–it’s a way to deal. I also believe it’s the best way to capture the history of the situation so it doesn’t repeat itself, It’s easier to share information when it’s reframed in ways that aren’t too hard for us to comprehend. With all that aside, let’s get into Jack the Ripper, a hidden agenda Player Elimination card game.

Jack the Ripper already captured my attention when I received it in a burlap wrap. So far the three games I’ve received wrapped in burlap has been fantastic (Hero’s Journey Home, Chickapig, and now this). As you open the bag you’ll pull out a playmat featuring life trackers, and discards for cards. This will follow with the item deck, the jack the ripper deck, and the hidden identities (and the how to’s and such). The game is simple, give each player a hidden identity (which you do not share), and draw three item cards. The goal is also simple, Jack wants to kill everyone while everyone wants to kill Jack. Each item card will offer either damage or healing and some cards make it mandatory to play on your turn. At the end of each round a Jack the Ripper card will be played which can seriously alter the gameplay. This is a very unique concept within a lot of seen before mechanics and components (not a bad thing). The rules are simple to follow and the game is functional.

My Experience

We played with three players and honestly felt it could be better with more players (this doesn’t mean we didn’t have fun!). After dealing the hidden identities and drawing our three cards I began the game. I drew an item card and played a damage card on a random player (to my left). The player to my left went next with his rebuttal, damaging me back–fair enough. The player three played and item card which switched he roles of two players of his choice. So, based off his decision it was obvious which card he did not have (Jack), which was switching the player to my left and my cards. I ended up being Jack, which now only the player to my left knew. The Jack card played was offering Jack to “show himself” which would automatically kill a player off. We all denied being Jack, and I began my next turn. I drew an item card and played an item card that lets me draw a card from the discard (which I did), and waited until my next turn to switch roles again. Fast forward to the end (so I don’t spoil some of my favorite Jack the Ripper cards) which was the demise of Jack and another checkmark to my losing streak.

jack the ripperFinal Thoughts

I had a lot of fun playing Jack the Ripper and surely feel it will find itself to game night again, especially during hidden role night. It’s a game for three or more players but I think it would be perfect for four or more. Once Jack is exposed it’s pretty easy to follow him around the players. This is a fully directly interactive card game being we are all trying to eliminate one another. The learning curve isn’t too high but that is of course if you are familiar with card games or player elimination games. I loved the playmat and felt it added a lot to the value and gameplay. I feel this game reminds me most of saboteur because of the way the sabotage works.

You will like this game if you want an player elimination hidden agenda card game about a historical event.

You will not like this game if you are sensitive to the events of the late 1800’s and don’t enjoy hidden agendas.

Follow along this video for a quick how to! (Subscribe!!)


Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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