izBOT by Daniel Spruce


iZBOT is a platformer designed by Daniel Spruce from independent game development company, “Ruxar”. Designed with an emphasis on speed running, dexterity, and timing: iZBOT boasts equal amounts of challenge and fun in a varied collection of short bite-sized levels.

Being a platformer, iZBOT takes inspiration from and has plenty of similarities with games like Super Meat Boy and the Super Mario Brothers games. When compared to these “classics”, iZBOT contains pretty much all the fixtures and devices than can be found within these games.

In iZBOT, you control the titular robotic protagonist as he strives to wipe out an invasion of organic organisms that threatens the “peaceful existence” of his kind (it’s a bit tongue-in-cheek really). The bizarre array of organic enemies you will face include slimes, homing bird squids(?), emu/ostrich things that poop eggs at you, and crabs. Such enemies can be taken out ala Mario by jumping on their heads. Other dangers lined throughout the levels are the usual spikes, spinning-round-things-of death, cannons, lasers etc. You will also encounter teleport pads and conveyor belts scattered throughout the levels also these usually cause more trouble than help.

To maneuver and murder his way to the exit of each level, iZBOT will have to run, jump, double-jump, and wall-jump throughout two-dimensional obstacle courses where every corner is trying to kill you. Thankfully, the controls are extremely responsive and smooth so any missed jump or slip is entirely your fault. The levels themselves are also superbly designed with each one rewarding me with an equally superb sense of achievement after I discovered out the perfect sequence of movements needed to finish off in perfect time (after about an average of 76 deaths). Additionally, purposefully hard to reach diamonds are placed within each level for that extra tingle of challenge.

So is iZBOT a bad game? Well isNOT! Is actually quite good it is. However at first impression, I felt that the game was a wee bit generic, reminding me of certain games you can play for free on sites like Kongregate with its retro-styled graphics and music and whatnot. Apart from that, the upside iZTHAT it’s genuinely hard to criticize games like these. There’s really nothing inherently bad about iZBOT. The controls are airtight, the graphics are pleasing to the eye, the music is fun and engaging, and the levels are varied and complex enough to provide challenge and enjoyment. I suppose quality isWHAT makes iZBOT worth buying. I wouldn’t’t claim it’s anything particularly special, but really now, I can’t find anything to complain about at all; especially for what I assume to be a first-time effort on Daniel Spruce’s part. I’m interested to see what Ruxar does next.

iZBOT is a platformer and it’s a pretty damn tight one as well. I would highly recommend it for anybody thirsting for some teasingly-delicious, fast-paced, speed running, wall-jumping action.

iZBOT can be downloaded on Steam for 10USD.


(Final thoughts: This game might be a pretty success on Mobile platforms. Ruxar might want to look into mobile ports.)


Samuel Mui

Samuel Mui is Currently a Communications Student who lives in Malaysia. His favorite board game is Battlestar Galactica and his favorite RPG systems are the d100 system and FATE