Geekie Awards tabletop 2015
I will be going over the list of games nominated for the Geekie Awards tabletop nominations. I’ll deliver a brief of the game and what I liked about it.
Sheriff of Nottingham is a deceptive profitting opportunity that involves players as merchants trying to flip their goods in the city of Nottingham. Whether you’re selling legal goods, or carrying contraband, the sheriff has his skepticism. Lairs and Tricksters beware, if he catches you you will have those items confiscated. Declare your goods and hope for the best!
I am absolutely in love with the deceptive components of this game. The verbal interaction hads a whole new flavor of fun to the game. What seemed like a good idea on paper is excecuted with poor forum and nervous laughter. I personally find Sheriff to be one of my top games.
As mayor of the city Machi Koro you’ll find your citizens are in needs of some pretty demanding suggestions. They want jobs, theme parks, and much much more. With a die in one hand and a few wheat fields in the other. You must grow Machi Koror into the largest city in the region. Collect income, build jobs, steal, and be the best.
In light of micro gaming. Machi Koro steals the light with incredibly well-crafted themes and mechanics to fit that. I love the idea of development, and being a huge fan of simulations and tycoons, I found Machi Koro to hit the spot and give me the fix for my longing of more simulation games.
The town of Scoville loves their peppers. Unfortunately, their demand outweighs their supply. You are hired by the town to breed peppers to create the hottest and spiciest of them all. Auction, plant, harvest, and access loads of opprtunities to deliver the towns needs.
I enjoy the twist on worker placement. With endless ways to recieve points and creative pepper meeple cutouts. I was colored impressed by the development put into this game and found game from start to finish delivered a very spicy treat.
Have a product you’d like to pitch and wait, there’s always more bang for your buck?!?! Gather feature cards and provide each product card (Played once per turn) with 1 of your best features. After 30 seconds, and a pitch of how your feature and product work together; pull another feature card and pitch that as well! Most votes, wins the card.
Now, I’m all for party games but I find that after a couple of playthrough’s you’ve have seen most of what the game has to offer. The verbal pitches allow for some nice curveballs and changeups but, keep your players fresh. Reusing players and overlaying cards can lead to a very specific, and very deja vu experience.
In 12 rounds you are divided into 6 phases. Gods will present their gifts to the cultists that invoke them. Do whateever it takes to be rewarded. Endure raids, penalties, and rewards. The player with the most cult points is the winner.
Surprisingly enough, heavy boardgames are what introduced me into the tabletop community. With games like Lords of Waterdeep and Settlers of Catan (Which isn’t too bad) I was driven by long games and a deep experience. My concern was, my game group didn’t even nudge enough players and finding new players was tough with our weighted boardgames. Since then I found myself leaning toward smaller quicker games as our group enjoys running through fun fast games. But that doesn’t mean I don’t enjoy ourselves drawn out engagment every once and a while. Kingsport Festival delivers quantity and qualitity. with a lot to do and a while to do it. But, I wouldn’t say it’s the easiest game to get people to play.