|Game: Flanx||Time: 5|
|Players: 2||Difficulty: low|
|Age: 12||Replay Value: high|
There is something absolutely satisfying about a “me versus you” card game. Each player taking a turn to play out their move. Then they watch anxiously as the opponent makes their move. Will it be strategic? Can it end my game? Now, you start noticing the mitsakes in your side of the game, “They can definitely win if they did this one specific move… “
Flanx takes and rips up in many small pieces the idea of overthinking a two-player board game because there IS no chance to think. Players do not take turns while playing their cards, because players will be playing this game and taking their turns simultaneously –Or how I describe this game, if it fits it sits.
Photo from GTS Distribution page.
At a glance
The abstract game comes with two colored decks of cards. Each card features a shape in the middle of the card and half circles on two sides of the card. These half circles are either green or pink.
Flanx has players play down cards against the edge of their opponents cards in order to flank them. Cards can only be placed if they match the sides color or can fit inside the cards shape. Think castle building in Carcassonne. The walls need to align.
This game is extremely easy to learn. As soon as you roll open the rulebook, the game is broken down into just a few steps. draw up to three cards and then play cards simultaneously until one player flanks the other.
I’d recommend this game be played in a setting (with two players) for some instant gameplay. For example, a coffee shop, kitchen table, 10-minute break at work, commute from somewhere, waiting for your food order number to be called. It’s very competitive as well, so could possibly be brought up as a competition. There is no setup beside the two starting cards and the game plays in less than 5 minutes majority of the time.
How to play
How is game setup?
Each player plays a card from their deck to the board. Align the card up with the opponents so it fits, whether it be your green half circle matching their green half circle, or your shape fitting into their shape.
Someone… Or yourself yells flank! Players will draw three cards and begin placing down their cards to touch both their own card and the opponent’s card. Each card played needs to either match color half circles to complete full circles or have fitting shapes.
Let’s say cards don’t match? Discard your three cards and redraw three cards. Otherwise, redraw when you play.
Continue to play until someone is able to get around the other player’s cards (which is a flank) or if a player’s cards reach an edge of the table closest to the opponent.
The game is truly easy to learn and can be taught just as fast as the game plays.
I think I can safely say this game has not left my sight since I’ve received it. The game i received in a small square box making it portable. The games quickness makes the game easy to pull out and play almost anywhere. The games difficulty level makes this super easy to teach so anyone can play.
The abstract minimalism of each card makes for quick gameplay movement because the focus isn’t drawn away by cluttered designs but focused on two very general symbols or colors.
You will like this game if you’re looking for a quick, portable, 2 player card game. It’s extremely easy to play and fast-paced from simultaneous play.
You will not like this game if you’re looking for a more tactical play. This isn’t about strategy it’s about quickness. The table also needs to be able to hold a lot of cards in a lot of different directions