Fealty, The Board Game Review of a Sturdy Strategy Game

 Game: Fealty Players: 2- 4
 Publisher: Asmadi Games Age: 12+
 Time: 30 min


Fealty is a very simple area control board game developed by Asmadi Games. This game seems to Strain any extra padding and leaves us with a very minimal design. Position your potential heirs throughout the duches (the 6 double-sided square boards) while avoiding constraints.

The game comes off more as a competitive board game than a leisurely roll. Tough rules and low turn games make this a challenge til the end. Of your 9 pawns, you’ll only be placing 8 of them a game (strategically). There are a couple rules you have to obliged to as you allocate your pawns across the duches: You can not place a pawn in a row or column where a you already have a pawn located, you can not place a piece in the same duchy that has already been placed this turn, obstacles block everything, and you can not share a space with another pawn.

For someone who is interested in mastering a board game– this may be one to take a shot at. Along with a couple tournament variants, you are expressing your excellence through knowledge of your own player, your opponents players, and the influence you have over the kingdom. I enjoyed the balance between low and high numbered cards. Lower number pawns collect influence points first before high number pawns but don’t stretch as far. High number pawns have a far reach of influence but typically collect toward the end of the point evaluation.

I was only able to play this game once and I am hesitant to try it again. My experience of the game involved me and my buddy focusing on where we haven’t played ( referring to the rules). Rather than trying to get the one up on each other. I guess I didn’t really understand who was earning points until after the game ended (and a few more scans of the rulebook). Turns out I lost by a couple double digits; in which we both said “oh, ok.” Resulting in us putting the game away in order to move on to the next game of the night.

I’m not saying the game is not fun. It’s definitely interesting and will spark the interest of many who are looking for some competitive play. The game expects a couple games to master a strategy and does execute a minimal design. I would have liked if the game polished it’s graphics just a bit. I would like to say I’d like for the resulting points were more obvious during play but I’m assuming that comes with experience.



Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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