Game: Dustforce

Developer: Hit box Games

Release Date: January 17th 2012

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A game has never so blatantly inspired the speed-run mentality in me like Dustforce has. I just recently had an opportunity to play this gem and I was colored impressed like it was the only paint in the toolshed. I thoroughly enjoyed the composition, fantastic visual design, the game pace and difficulty scaling. These components come together as one to create the perfect pitch.

In Dustforce, you play as a ninja driven janitor maintaining your combo and cleaning the enviornment. Like I mentioned before, this game has pushed out the inner speed runner in me, complimenting my run with high grades and a global highscore chart rating. The S rating pat-on-the-back and that has got to be the most rewarding symbol of perfecting something.ss_d381d01cffbb5e91a277160a50dd4e6e12449663.600x338

I’d like to cover the games composition being it delivers some of the most satisfying ambient scores of music in any videogame soundtrack. The music will never hault being it will follow your player, death and all, illuminating a consistency the song is very familiar and safe. So even though those deaths consequent returning to the beginning of the level, you will be pleased to know that music will never interrupt. The catchy 16bit tunes and fluid progression of the music takes a lot of stress of  having no-screw-ups..

The visual design is what I think captivate, and translate the games ambitions well. It demonstrates platforming at it’s purest potential, and if you’ve read some of my other work, I appreciate a game when it incorporates a minimal design for impressive engagement. The animations, as well as fluid game design, intertwine to provide the player with a seamless run through, with no game malfunctions to hinder the gameplay.ss_e3be6037a8b73bace99ce54400302d6ecc0cc05b.600x338

Now, I also pride a game when they can impress a very solid, and stable difficulty scale. With introductions to mechanics through a steady pace helps qualify you for the game. You will find that a good game can lend a level per mechanic as a introduction ground. That offers obstacles that help you understand what and how to use the newly introduced feature, then tests your skill through the latter half of the level. Let’s look at a grander scale of Dustforce. The game not only provides the first few levels with the intent to acquaint the player with the fast style and movement. But you will notice that as you progress, the levels seem to no longer mirror an open playground and instead push the boundaries of clarefully crafted hand eye coordination.

In general, I can’t stress enough that Hitbox Team directed this game to a specific crowd. That, this game can seem very standoffish and may not appease every crowd. The polarizing reviews are enough to suggest a few youtube playthroughs before buying this game. Was it fantastic, very much so. But you wouldn’t see a fish climb a tree if that’s not their forte.


Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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