Collective Seasons

We’ve been raving about Collective Seasons for a few weeks now, and the game did not disappoint. The game played very similar to Hanafuda, and even if you all aren’t as familiar with it, having a basic understanding of seasons and mathematics is all you need to enjoy Collective Seasons. As I mentioned in my initial thought, the artwork is something that will immediately catch your attention. In Hanafuda, you are oftentimes left confused as to what flower belongs to what month of the year–in Collective Seasons, you can clearly identify which flower belongs to what season, making it much player-friendly.

vedv The game play itself runs pretty smooth once you get a hang of it, and if you want to add another dimension to the game, you can opt to use the special tiles. Following the initial set up of the game, each player is given 4 tiles. The object of the game is to receive the most points by matching the highest combination of numbers per season. Each tile has a season and a number attached to it. These season have different ranks of tiles that correlate to the seasons’ progression, as you would see in a real season change. The higher the rank, the higher the number. Once all of the players in the game have matched 8 pairs you will tally up your highest scoring pairs per season and the player with the highest score will win the game. The game will play however you so choose, meaning you can choose to add tiles to prevent other players from earning points, or you can play the game specifically in a way to earn points for yourself.

My favorite part about the way that this game plays through is that you are able to continue to have conversation with other players without being too distracted to continue playing. This is definitely the type of game that you play with friends when you want to catch up, to play with family members that you haven’t seen in awhile, or even a solid break between intense sessions of tabletopping. Games that have simple mechanics are definitely my favorite types of games–you aren’t bogged down by referring to the rule book the entire game, and you don’t have to worry about looking like a deer in headlights the entire night. There is something refreshing about a game that can be understood by any type of tabletopper, and this breath of fresh air is something you will find in Collective Seasons. You will not have to worry about spending more than 10 minutes explaining the game to others, because the mechanics are pretty straight forward. The art work will guide the mechanics in a way that will help even the most novice gamer through the game play.

If you are looking for a game that has straight forward mechanics and has a light hearted sense of competition, do yourself a favor and check out what Vosven Games has to offer with Collective Seasons. The kickstarter for this game will be up and ready for pledges July 5, 2015, so get your pledges ready!

For more on the game click Here.


Stephanie Am

Produces art in the form of food. Favorite mechanics include bluffing and deduction, set collection , point to point movement, and tile placement. Favorite video game genre is Puzzle games.

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