Chickapig: Farming Fun Review
|Game: Chickapig||Age: 12+|
|Publisher: Self-Published||Time: 30 minutes|
|Players: 2- 4 (best with 4)||Replayability: 8/10|
Most of the games I’ve found that have been hitting the table have been American or party games. I haven’t seen Euro games or games that involve a lot of strategy hitting game nights as often. Could this be because we are all busy and would rather play more mindless titles? Maybe, we just find ourselves getting lazier with time and don’t want to think too hard. So is there a fix to this dilemma we have or are we doomed to enjoy light-hearted games for the rest of times? No, because now I have chickapigs. Chickapigs is a light farm theme board game incorporating full move puzzle mechanics with multiple players. What is great about this is it asks for a nice bit of strategy in order to win. The movement mechanics makes it so you need to plan your future moves. This title has an original concept and comes with a clear rulebook and comes in a burlap bag. Sure, there are just a handful of unclear rules, but it is an easy read and made gameplay possible in under five minutes.
In Chickapig you are to move your line of six chickapigs from one side of the board to your goal located on the other side of the board. It sounds simple, but there is a trick, once the chickapigs move they can’t stop until they have hit a haystack, cow, or other chickapig. In order to get your chickapigs into the goal, you need to move your haystacks and cows around the board so your chickapigs will be able to take their straight shot moves and have stoppers along the way. Keep in mind, don’t pay too much attention to your chickapigs, you want to move objects in a way to hinder your opponent from doing the same thing as you.
I played this title with a friend of mine (I played green obviously) and he played red. I determined my first move off a roll of six, and what I noticed about first player sixes is you can move two haystacks one spot to score one of your chickapigs right away. I did so which oncluded my turn and began my opponents. He rolled a one, which allowed the cow to move from the center of the board to any open location. He moved it in front of one of my chickapigs. The problem with cows, they poop, and poop can give me a poop card which is usually not a good thing. I rolled a three and used that to relocate my haystacks around for easy straight shot moves and use one action to get the cow, who is placed in front of my chickapig, out of the way of my movement. My opponent rolled a six and was capable of getting one of his chickapigs into his goal. On my next roll, I landed on a three. I decided to take my poop card early to get it over with and had another chickapig fly across the board. I drew my poop card and had to skip a turn. My opponent rolled a five on his first turn, and was able to get a nice setup with his haystacks so he would be able to get two chickapigs into the goal. Which he did after his next roll that gave him a four. Good job for him, he was winning.
Toward the end, I rolled a two, which gave me a daisy card. Daisy cards are good cards to have. My daisy card specifically let me double a roll of my choice. After a few more rounds I rolled a four, using my daisy card I doubled that four into an eight. Which made it possible for me to get to of my chickapigs into the goal and win the game. So what did we do? Set it up again and played best two out of three. We ended up playing up to best four out of seven. Yes, the game has that much replay value.
Chickapigs is a fantastic board game for two to four players. While I wasn’t able to try it out with more than two players, I think it was great for the two of us. The interaction between players is mild as if you wanted to interact, you could use your haystacks to hinder your opponents or use the cow to force them into grabbing a poop card. It’s an easy board game to pick up and with a easy to read rulebook, players can learn how to play quickly. I feel the developers put an emphasis on smooth pacing because if players seem a bit slow, you can give them a timer to ensure your game experience doesn’t dry up. The artwork is nothing more than a few animal doodles and with a brown square grid board; but it works with the style of the game. Light themes accompanied with light artwork make sense with the way the gameplay elements are. While it does not play like Fealty, I feel they both, Fealty and Chickapigs, share the same level of strategy with the placement of objects and later move outcome assumptions.
You will like this game if you want a decent strategy board game and puzzle mechanics.
You will not like this game if you’re looking for more theme.