Brain Paint


Game: Brain PaintPlayers: 2+
Difficulty: easyTime: 10 minutes
Age: 6+Replay Value: lower

Professor Puzzle is a brand and company that produces a huge array of puzzles, brain twisters, and games for everyone to enjoy. From exploring the corners of the world, Professor Puzzle stumbled upon a metal puzzle in the streets of Calcutta that inspired an entire company to create puzzles and games for everyone to enjoy.

We now specialize in the design and manufacture of the best puzzles and games from around the globe. Our focus is on products that intrigue and amaze, delivering guaranteed fun whilst exercising your brains! Crafted from traditional materials and uniquely packaged, we create gifts that are delightful to give and fascinating to solve or great fun to play. Our high quality, creative ranges are perfect for independent gift, toy or book shops, garden centres and museums as well as major chains.

Their Story

Brain Paint is a 3 in 1 mental agility game for ages 6 and up. This game system includes 108 cards, a die, and the rule book for the 3 games included. Skim through the rules of each game and decide which one fits your mood best.


Having played a couple of system games, I had an idea of what I would be expecting. A lot of the time, system games tend to feel like a blurred line between each “game” created. However, with the contents included I do see how each game included in Brain Paint can a different experience. Some are more critical than others while some of just solely based on agility. I also understand this is a box for 6 and up. Meaning this is more geared toward the stimulation of children and the interactive experience between child and adult.

How To Play

There are 3 separate games included in the box. Those are Colour Splat, colour Splash, Colour clash. Creative name rythm aside, each game does play fairly different from each other.

Colour splat is a game where everyone playing receives an equal amount of cards until the deck is empty. take turns revealing one card at a time. As the game continues you want to be on the look out for a matching pair. A matching pair is when the background color of the top car matches the background color of the card below it. Whoever can splat, or, slap their hand down on the cards fastest gets to give that deck to an opponent to add to their hand. First person to deplete their hand wins. There are three levels of difficulty to choose from with background matching.

Coulor Splash is a game where everyone is dealt 10 cards. split the remaining cards into two equal decks. flip over the first card of each deck (not your hand) and everyone will simultaneously match cards from their hand to the cards from the main decks. You’re matching anything, from background, to word, or font color. First person to relieve their hand wins.

Colour Clash starts by dealing 7 cards to each player. turn over the top card from the deck and roll the die. The die will tell you which match to look for next–a “1” will have players match background color with a written word. Players will take turns matching a card from their hand to the card played out. The die can be re-rolled when players find an exact match or a player uses a colour wheel.


User interface

The overall game play is relatively simple with a focus on agility and matching. Players will soon understand that each game plays relatively similar to one another, as each game matches cards to previous cards. This helps the flow of the rule book. When you begin checking out all the games you already know that each game will involve matching cards to their background, word, or font color.

Mechanics and Gameplay

The game is a matching game with quick action involvement. Colour splash includes the quickest expected game play because it’s a matter of playing cards from your hand as fast as you can to deplete your hand of cards. Colour splat is more of timing and puzzle. Once you see the correct match you need to slap it faster than your opponents. Both offer different outcomes, but the matching game play is relatively similar.

Card Break Down

Each card will have a bold background color with a word of a color on the front. This word will also be a different color. Each card will have three uses and three ways to match with other cards. However, It’s much simpler than it sounds.

What I Liked

Since it is a system game I feel like I’d need to choose my favorite game as well as explain what I like about the games. Colour splat is probably my go-to when I open the paint can style box. I like that players are considering multiple thoughts when playing. “What card should I match next?” “IS this card going to cause a splat?” “Is there a way I can trick my opponents?”. The intensity shows up toward end game because accidentally splatting the deck incorrectly will lead to YOU having to keep the pile for yourself. That hesitation is noticeable when players are reaching the end. Especially when players in last start catching up by playing smarter.

What I Don’t Like

I think the system itself is very simple and each game in the system plays relatively close to each other. I have always felt off about system games because of this. It is a irrational thought, but why not find a way to make 1 solid game versus 3 quick games?

Final Thoughts

My Advice

Depending on the game being played, you really want to focus your strategy toward relieving your cards from your hand. Do not rush to do so or you may end up with more cards than you would want. With Splat, I made sure to focus more on splatting cards coming from MY hand, unless I was really quick and double checking the cards. With clash, I would save my color wheels for when I really needed to change my hand. Trying to remove all the cards from my hand could get slightly more difficult toward end game.


It’s a simple logic game for kids. If you want to stimulate your childrens brains while also allowing them to play “games” they may enjoy this. It has just the right amount of friendly competition to challenge each other. I don’t think you would see this during game night or family night.

$12 copy on Amazon !!!!!!


Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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