Beasts: Edge of Extinction

Game: Beasts: Edge of ExtinctionPlayers: 2-6
Time: 30+Age: 10+
Difficulty: easyReplay Value: higher

beasts: edge of extinction

Beasts: Edge of Extinction

Primal rage of the prehistoric times demonstrate the constant alert predators and prey have, fighting or fleeing for their life. Choose one of the handfuls of beasts and get ready to survive some very harsh conditions. 2-6 players will face off in this 30+ minute battle of natural disasters, fierce attacks, and a bit of luck until they are the last player standing. Use card drafting, and player elimination to make it to the end. 

Components

This game comes with character cards, resource cards, and event cards. A die per character and a health gauge. Characters have unique abilities that can be used once per game. Resources vary from health, instant events or equipment. Events can either harm or help you and effect everyone in the game.

Let’s check out Beasts: Edge of Extinction.

Likes and Not Likes

I like how intense the game can get. There are so many uncontrolled events and there are buffs and attacks and you can jump from low life to full life. The game is a rollercoaster of emotional turmoil. But it’s fun. Resources create multiple routes to success. Events can be catastrophic and shared by everyone. The game never feels to drag because of the events or dramatic attach heavy battles. The artwork is fun vibrancy with a nice lean toward light gaming. And of course, it’s super accessible. 

I don’t like how unbalanced the game can get when there are obvious pressed luck issues with card drafting. I haven’t found any unbalanced abilities luckily. But a couple of harsh events can end a game pretty quickly. It’s one of those games that just are what they are. Nothing oversold. It’s a quick battle game with ready mechanics and already seen before gameplay. 

beasts: edge of extinction

Final Thoughts

If you’re looking for a quick little battle game for up to 6 players. The prehistoric theme, accessibility, and gameplay give this game a lighthearted elimination game experience. Other then that, you won’t find innovation. But you’ll find fun. 

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Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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