Beasts: Edge of Extinction Revenge of the Dodo.
I have previously covered the base game Beasts: Edge of Extinction here, where players take on prehistoric beasts fighting for survival. Throughout the game players will be facing off against other beasts as well as facing off with the catastrophic events nature throws their way. Typically, when a player is eliminated that beast is laid to rest, spending the remainder of the battle and longer becoming fossil fuels, for a future civilization to discover. However, with the Revenge of the Dodo expansion, these said beasts take on a whole new monster altogether. The Dodo spirits haunt the battling monsters with unique abilities, controlled by the knocked out player.
The Revenge is Real
This expansion works for games including 3 or more players. During gameplay, once a player is defeated, shuffle the Dodo deck and shuffle drawing 2 cards to complete your hand. Keep any remaining lure cards from your original deck, while everything else is discarded. On your turn, choose between gathering a new card, using a revenge or lure card, or attacking a beast.
The cards range from forcing instant actions, nullifying defenses, health rolls, and so forth. Pretty much, this sideline character really takes control of the luck and randomness of the game for the active players.
When including more revenge players, there is no reason you can’t strategize together in order to seek revenge and win. How to win? Simply defeat 2 beasts simultaneously to revenge the dead and become the winner.
My biggest issue with most elimination games is how boring dying is. Yes, you are knocked out–so you just watch from now on? Dodo’s revenge gives players that second wind to fight back and clutch the victory. I love that defeating a beast is no longer a race but now a strategy. Finishing a monster off too early may lead to a devastating outcome with the dodo’s around–now you want to take care to lower all beasts health simultaneously. This particular bit changes the game incredibly, giving a new feeling to how the game is played. I am now working on building a stronger defense rather than gorging food and hitting hard.
It fits so perfectly within the original box that I appreciate the expansion for not filling in empty crevices in my board game shelves. When a developer is able to take into consideration the size of the original box with their expansions it speaks volumes of their care for the game. This I tip my hat to.
The expansion does not feel out of place nor fluffy to the base game and increases the replay ability by a tenfold including the second win opportunity for dead players. Whether you want to take your chances creating an early apocalypse or slowly target players for maximum control, your strategy makes the difference in the early-mid-late game play. I would almost argue, once you introduce the Expansion, it’s difficult to go back. That being said, while the game works for 2 and up. 2 player games shy away from the increased excitement the expansion adds to the experience.