|Game: Barkers Row||Players: 2- 4|
|Time: 30 minutes||Age: 12+|
|Difficulty: easy||Replay Value: lower|
Come one come all to the epic gateway event of the century. Barkers row is an extremely easy game of carnival barking and attracting meeples to your show. 2-4 players best past 2 compete to get the greatest attractions into their set and to be the first person with 13 meeples in their stands. This can happen in a liberal 30 minutes and is great for all casual and moderately new gamers. I’d even argue could be a fun filler for seasons gamers.
Likes and don’t likes.
Right off the bat the artwork is fantastic and is what really drew me in at the beginning. I love the carnival theme and think it’s is the perfect fit for the gameplay. I like the game experience and how well the game incorporated thematic concepts into the game such as the midway or how he attractions work. I love The strongman bell translation of the scoring system. I love how easy it is and just available it is for anyone. Higher player count removes the predictability a bit. Don’t like that there is not much of a push-pull gameplay as far as game depth. You learn the mechanics and that’s really it, it just starts playing doesn’t get much deeper than that.
I mentioned earlier payer count, The game does seem to tire out with a low player count, the gameplay is straightforward and predictable.
All in all, I’m really excited to own Barker’s Row. Maybe it’s the honeymoon I have with the theme. But a lot of what I do is help NHC’s become real seasoned roasts and to do that I need to teach. This game is so straightforward and such a fun theme that I can’t argue this isn’t a good game for that