…and then we held hands Kickstarter preview

…And Then We Held Hands, but first we played the game.

…And Then We Held Hands is a non-verbal cooperative game for two players. When seeing high demand through their free Print and Play release; LudiCreations decided to make available a high quality version of their game. Players take turns trying to fulfill the current common emotional objective by discarding emotion cards to move from node to node without any form of verbal communication. The game is done through empathy and consideration. They can use their cards or their partner’s cards in order to move; be careful not to cause their partner to not be able to move–the game will end.

Win by meeting your cooperative in the center of the nodes. The game features a card-splaying mechanism in which players change their “perspective” to reveal a new set of options. Source

and then we held hands



Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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