3 Seeds Reap Where You Sow Review

Game: 3 Seeds Players: 2- 4
Unpublished Age: 12 +
 Time: 20 minutes

3 Seeds Reap Where You Sow Review

3 seeds

photo credit- Anthony Buhr

Lately I’ve been noticing an overwhelming amount of card games reaching our shelves and our stores and I am finding the selection process harder than it used to be (why not play/buy them all right?). Board games and card games are climbing towards a peak of innovation, but this climb is becoming ever-so-difficult with little room for new mechanics to be introduced. However, when we do run into a gem from the bunch, it can really hit home. 3 Seeds, a card game by Buhrito games, brings a new flavor to card games that you just don’t see in indie card games nowadays.

Begin the game by having each player receive a hand of 6 seed cards (2 labor, 2 money, and 2 time). Hand out a crop to each player as well as a face down harvest card, which suggests the point collected for completing a crop. On your turn you may draw 3 seed cards from your deck. Follow this by looking at or swapping the position of 2 harvest cards. Play 2 of any of your seed cards next to the crops, yours or your opponents. You will then score any crops that have completed resources and place any remaining seeds on the seed deck. For example, a crop (needing 2 money, 1 labor, and 1 time) will be scored when it has seed cards consisting of 1 time, 2 money, and 1 labor next to it. The strategic element in 3 Seeds is the Event cards deck. You can have an event card when you score points on your opponent’s crops. These events grant additional valuable actions such as: playing more seed cards, granting bonuses, or swapping crops.

Like I’ve stated earlier, with so many card games sprouting from across the globe, it’s hard to find the needle in the haystack–the game that can peak out across the rest. 3 Seeds introduces some interesting themes and elements to a card game that I haven’t necessarily seen working together before in a card game. Typically indie card games don’t utilize resource management the same way that 3 Seeds does–you would find this mechanic used in this manner in more developed games, which makes me appreciate 3 Seeds that much more. What’s pretty cool about the game play is that if you collect enough of one type of card (i.e., speed, agility), you can accrue bonus points at the end of the game, something that I believe many indie card games forget, or have no mechanism of including in their card game. Another noteworthy component of 3 Seeds is the efficiency of the score tracker, which is the inside of the bottom part of the box. If there’s anything that I can appreciate about a smaller (in size) game, it’s the developer’s ability to plan and account for every component of the game, ensuring that every piece makes sense.  The strategy aspect is definitely there and creates a friendly competition to the match. A gripe I have is the point values could be a bit jarring, especially when you have wasted your resources on a crop scoring 1 point over any of the other points (points range from 1- 7). I do believe this games difficulty level would be no match to a novice gamer beginning their journey through the board gaming community while also including a enough depth in tactic and luck to entertain the more seasoned gamer.





Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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