We Didn’t Playtest This at All
Developer: Asmadi Games
We Didn’t Playtest This at All could be described in less words than the name of the game; fun and completely random. I’d say the rules are hard to learn but I’d be lying. draw 2 cards to start and play 1 card per turn. With a game that has a name longer than it’s rulebook you may be skeptical of what exactly you could be buying. Could it be correctly balanced? Is the theme and story consistent? well, the answer is simple… It doesn’t matter— it wasn’t playtested.
This game is seriously the René Magritte of card games. At the foundation– it’s a game that includes individually texted cards that do or do not help you. But as you develop this metaphorical structure of twists and turns you realize– this is not a card game. It’s an experience between you and +2 players playing cards that do things. It’s a comedic relief abstract experience that doesn’t come around too often. For the price, its something worth owning just to say.. “Yes… yeah I own it.”
Unfortunately, not every gamer is interested in the laughs that come plastic wrapped in the box. Is it a game that a few friends could dive into for hours on end expressing personal strategies and friendly competition in the form of actions and cards? No, most likely, you’ll use We Didn’t Playtest This at All as a filler in-between game sessions. The extremely quick game play and randomness of the cards could be a turn off to players who are expecting– a more serious take on card games.
We didn’t Playtest This at all delivers hundreds of white cards with black text describing a plethora of rule changes, wins, loses, and so forth. While a fun 5 to 10 minute game of card pulling and ridiculous rules– this game isn’t for everyone.