Trine 3

Screenshot_3_Pontius_sunset

Game: Trine 3

Developer: Frozenbyte

Player: 1-3

Genre: Action, Fantasy, Puzzle

Release: TBA 2015

 

 

Frozenbyte Games has excelled at providing us a fun exchange of threes with the new release of Trine 3. Not only do we have a third installment to the Trine series, and Three characters that alternate through-out the game flawlessly, but we now have a 3D environment to allow us an opportunity to dive deeper into the mystical world of Trine. 3D delivers a successful impression of new puzzles, combat, and interaction. Being a long time fan of the series in 2009, Trine 3 is very similar to wine, best with age and appreciated over a spread of time.  Now, with a 3d environment we could appreciate this fantasy world in depth, accompanied by a beautiful score, for a promising aesthetically pleasing experience. I couldn’t help but find the flaws after the initial thrill wore off; I found the consistency of the controls were a little less that up to the games standard.

I found that within this new 3D world yielded puzzles that took more than physics could have imagined. Trine 1 and 2 delivered puzzles at its purest, incorporating full physics interaction. Whether I was trailing through the levels on my own, or accompanied by a few coop partners, we would solve iterating puzzles, whether the game intended our solution or not (“boxes here could potentially hold the gates up long enough…”)– Feeling satisfied with our ingenuity. Trine 3’s impressive graphics and new third dimensional installment make for delivering a very engaging game; unfortunately I had a few qualms with the puzzles and felt they were lacking thereof: The games physics do not compliment the objects fluidity. I found that objects were unpredictable regardless of how lightly I tread, attempts at solving these puzzles made my progress feel trivial. Which will conclude in my wizard carrying my coop partners across puzzles as a solution. (Which is still a lot of fun)

Trine 3 picks up from where it falls short by developing fantasy tropes from every angle. Trine 3, like other installments of this franchise offer emergent game design. Each player marked a different outcome, creating multiple realms of replay value. I could run through levels as only Zoya, or solve puzzles with only Amadeus, my possibilities are almost endless; especially with the addition of the 3D world. The narrative is where I find Trine to explore a new field of comical satire by creating a sense of “not-again” within the characters. The experience we receive from the character creates a certain charm to playing another addition to the Trine world. Almost personifying  the meta attitude the writers intended for our three heroes to have.

Generally, I’m caught between two stools. I want to be disappointed by the erratic game play and messy manipulation of objects. But I can’t shake the exploration the game offers. Yes, the puzzles solutions may not be what they’re intended; but is that not the thrill of videogames? Whether you are running up hills in Skyrim, riding horses to prevent fall damage in Dragon Age 3, or flying across puzzles on Amadeus’ telekinetic box, finding the flaws available to exploit in games creates a freedom of fun we can’t get anywhere else. Trine 3 is available HERE.Screenshot_4_Shipwreck
I hope you enjoyed this Trine 3 game review!

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Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.

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