Sub Scurry: Submarine to the Depths

 Game: Sub Scurry  Time: 30 minutes
 Publisher: SlightlyGames  Players: 2- 5
 Age: 12+  Replayability: 6.8/10

sub scurrySub Scurry: Submarine to the Depths

Ocean  settings in games are always so interesting to me because we can see a nice new array of mechanics, themes, and components involved we can’t get with games outside of this setting. We can play with depth, speed, and discovery in ways we can’t on land. That is why Sub Scurry is a great example of taking advantage of it’s setting. In Sub Scurry, you are a submarine diving below the depths in order to gather treasure and bring it back to the surface. Throughout the experience, you are moving through layers of depth (divided by color) discovering treasures, upgrades, and mines. Yes, upgrades! I love that this game features an upgrade system for your hull. Your hull will have a limited space for upgrades giving you choices to manage how you’d like to go about building up your ship. Do you want to be able to grab more tiles, move deeper into the ocean, or view more tiles around you?

This game is an original experience delivering treasure hunting and upgrading to ensure your experience is fun every time you play. The rules are structured well and read fluently. I was able to get the game going after a few minutes of a read. Unfortunately, setup for this game does take a while, placing down tiles is a majority was what consumed most of that time. But all in all, it’s a quality piece.

My Experience

My first play was with two players and we found it fun. We both decided to take different routes into treasure hunting. My strategy was to locate and upgrade my hull to dig deeper than the surface. I felt better treasures will be located toward the bottom of the ocean. My opponent stayed more surfaced, collecting the treasure that lies on the surface. I decided to dive down and explore around the transition of the levels of the sea. My idea was that if I were to discover a depth upgrade, I would be able to head there directly. My opponent was collecting a nice bit of treasure on his rounds; mostly giving him 10 to 40 points a piece. After a couple rounds, I was able to find a depth upgrade granting me the ability to dive into the red tiles (where originally we could only dive through yellow and orange). Throughout the game the experience of the ocean got crowded. We were surrounded by empty tiles and ocean mines from tiles we’ve collected. When the rounds were over we resurfaced and counted our treasure. Since I made the choice to dive deeper as soon as I could, I won.

sub scurryFinal Thoughts

This game is a unique twist on ocean exploration and does a great job implementing the right mechanics with the right components. While the setup does take up a hefty portion of time, the experience is well worth it. I would say this has a nice level of replayability because of the level up system and the random tile setup. I do wish some of the upgrades had explanations with them, I found myself taking far too long to understand what I was allowed to do. This isn’t a directly interactive experience but moving around the board alongside your enemies is always fun when you can trap them in corners or around mines. :]

You will like this game if you want an upgrade system and ocean exploration.

You will not like this game if you want something heavier.

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Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.