Stolen Treasures: Play Tools and Steal Treasures Review
|Game: Stolen Treasures||Players: 2- 6|
|Publisher: Do You Know My Game||Time: 30 minutes|
|Age: 7+||Replayability: 6.5/10|
Stolen Treasures does something we don’t see often. this card game incorporates real events with a functional experience. It provides us with an original theme that values it’s core gameplay. The rules come quick and simple with a few hiccups along the road (IE: explanation location). I find the box wasn’t the most convenient. A poker card box is great for one deck of cards, but I feel two decks gets messy and hard to clean up. In Stolen Treasures, you will be collecting and playing tools from your hand which will include computers, glass cutters, and infrared Glasses in order to steal treasures such as the Mona Lisa (I’ve linked Do You Know My Game?’s site in order for you to see the history involved with the stealing of the Mona Lisa!) or treasures such as Lord Curzon Box. Throughout the game, you will also be able to play cards that will steal treasures from opponents, protect your treasures from being stolen, and/or use black markets to gather treasures without needing the specific tools needed. Begin by dealing eight cards to each player. On your turn, you will be playing a card followed by discarding a card. The first person to empty their hand ends the game and the player with the most accrued the most points wins!
I played with two other players and I must say, It was a difficult journey to victory. I began my play specifically under the impression I’d lay out as many tools as I could in order to begin pushing treasures easily. This tactic made it so I don’t have my opponents played cards that would be interfering with me early on because there were no treasures to interact with until late game. My opponent had a different course of play, he played down treasures that only required one tool in order to steal it. This was an interesting strategy because while his treasures reeled in low treasure points; he was able to multiply his low points quickly. Neither my other opponent or I felt that his cards were offering a high enough point outcome for us to want to steal them. So his treasures were safe on account of their value. My other opponent was more aggressive than the low treasure count player and me. While he was playing tools often, he would use cards to stunt our turns such as Firewalls to skip turns and security hacks to steal cards. He also would use his wild card for Firewall which granted him a huge advantage when he was able to be one card ahead of us.
What does that mean to be on card ahead of us? Stolen Treasures has this state of equilibrium from what I noticed. While we all may have different cards going out per turn, we still managed to keep up with each other in terms of how many cards are played and how our outcome can equate to everyone else. I may only have tools out, however, at some point I will rush out treasure cards which will get me back up to speed with my opponent who is playing low count cards often. Firewalls break that link which holds our experience at a ‘close game’ engagement. Missing one or more turns can really have us serious face and all, knowing what move we need to make but can’t because of a stun. When I did get around to playing treasure, the aggressive decided to use all the special agents (keep in mind he would discard treasures when he would draw a new card) to begin stealing cards from my low treasure count opponent and I. This was interesting not because he was looking for high scoring points, but because he was looking to decrease our points with the outcome being he beat us marginally.
Stolen Treasures is a very solid card game. I use solid to explore if it’s broken at all if it functions like a game, and if it’s playable. However, I did feel there were some slightly off aspects. First off, while this may play for two players, I think the sweet spot would be in between three and six. With two players, the back and forth may get repetitive while six players may have the game seem draggy. There are a low learning curve and the rulebook efficiently describes the how to’s and the card what’s. I do feel the explanation of the treasure card should have been added to the How to play because we don’t figure out how a treasure can be played until later down the rules. While I loved the theme and felt it was unique, I did find the graphics were too hyper-realistic. I feel with zanier graphics this could be a game I’d pick up more often than not.
You will like this game if you’re into direct interaction and card collecting
You will not like this game if you’re looking for something that isn’t a draw and play. While it may be exciting for some, this mechanic can get exhausting.