|Game: Skull King Grandpa Becks||Players: 2-6|
|Age:8+||Replay Value: higher|
What I don’t like, Skull king has the small chance of your score falling way behind other players. It’s hard to come back after a couple high scoring rounds and you being incorrect about how many tricks you thought you’d win. And while I’m talking about the base game, the expansion does a great job catering to this little issue by offering more opportunities for strategic gameplay.
What I like
What I do like is how all around fun this game is. The game shifts from luck of the draw to pure strategy with the increase of cards. Each turn you and your opponents are looking at your hand, assuming multiple tricks ahead, and hoping you can correctly guess how many tricks you can actually win. The concept behind trick taking has been growing on me a lot lately and I think
Bonus points for additional scoring, special cards that give us more gameplay opportunities, and plenty of options to sway the course of the ocean in your favor. Now, this game does come with an expansion as I mentioned earlier that really digs deeper into some of the gameplay components I enjoy. Pirates have abilities that can really alter the game. Krakens destroying the entirety of a trick, relying on other opponents to make help you score points. Each option in this game really strikes up a conversation of *actually gameplay “I can’t believe that just happened” or “I’m so mad I didn’t see that coming”
Final thoughts are the game is all around a perfect lighthearted strategy game that takes time to master. It’s easy to learn when the concept of