Metal Minds Resource Management
|Game: Metal Minds||Age: 10+|
|Publisher: Nifty Games||Time: 20 minutes|
|Players: 2- 4||Replayability: 7/10|
Metal Minds Resource Managements
Metal Minds is a nice change of pace from a few of the games I have been playing or reviewing lately. This doesn’t involve deck building or worker placement but playing cards in order to gather resources (which are high-powered crystals) which may be spent to collect rift orbs. In Metal Minds, you will start the game with four cards. These cards will offer free resources, be purchasable devices, or be a one-time effect card. The actions available on these cards help you collect more resources or exchange cards or resources for resources or rift orbs. First player to collect 8 or more rift orbs wins. Metal Minds is functional and has a nice look and feel to the experience. Pawns are used to track your resources while a flattened marble is used to track your rift orbs. Your player board has the tracker board and a unique power hero (who come with hand limits and device limits).The rules are easy to follow and do a great job explaining the flow of play, description of cards, and back story. It’s an original concept with a unique gameplay.
I played this with one other player and we played this game twice. I was Nevin Samson, a Coppermind agent who has you pay three resources for a rift orb. My opponent was Quintessa Miraz an Ironmind Agent who has an ability to discard one card for a resource. Since we both begin with one of each resource, I decided to save buying any devices for later and just gather whatever free or profitable resources I could. I had a Bilbadon, which gives me two free orange crystals, and a canister, which gave me either two purple crystals or two orange crystal. I used my unique hero power to get one rift orb after trading in two orange and one purple. My opponent built the mind forge which cost one purple and one orange in order to discard up to two (which he did) cards to gain that main rift orbs. Since his players hand limit is two, he wouldn’t be able to hold more than that–which explains why he got rid of his cards so fast.
The game seemed to repeat the above process with minor differences in the cards being played. Some cards purchased were devices which granted you a one-time a round use (satellite lets you draw a new card, rift maker lets you trade in one orange crystal for a rift orb, etc). I won this battle by having this awesome card called Galvanize, which gives me three rift orbs and ultimately giving me the game.
I found Metal Minds to be a fun use of my time. It’s straight to the point and an honest race toward eight or more rift orbs. Each player has three stages in their turn: action stage, limit stage and draw stage, and helped the flow of gameplay run smoothly. Turns never felt dragged on and a number of free resource cards made the game run quickly. While the “hand” limit to some of the character confused us during the limit and draw stage, we assumed you must rid your cards during the action stage in order to meet the limit of your character in the limit stage. It is not hard to play and like we stated earlier, we ran through it back to back. Metal Minds is a quick setup and a new way to explore resource management.
You will like this game if you’re interested in racing toward a resource limit.
You will not like this game if you’d like a more directly interactive experience.