Mars Vs Earth
|Games: Mars Vs Earth||Players: 2- 8 (Best with 4)|
|Publisher: Geek Fever Games||Age: 8 +|
|Time: 30 minutes|
Mars Vs Earth
Does anyone remember playing Destroy All Humans a couple console generations ago? The one where you take on the role of an alien which plays on the silly stereotypical alien abduction story. Destroy All Humans displays flying saucers, abducting cows, and destroying humans– you live the alien dream from the movies. Mars Vs. Earth, while not your typical destroy the world type of sci fi journey, embraces the typical alien drama. You and your partners are humans trying to protect the world from alien encounters. However, the alien race is strong–being able to alter the state of your DNA making you and alien too! This game embarks your team on a journey of survival crossing humans and the alien race. Through waves of threats, agents across the globe, and your valuable resources dwindling down, human existence is slipping from the palm of your hand.
Mars Vs. Earth supplies you with a board to track your resources such as: food, people. tech, and defense. Depending on player count, your resources will vary, for example, 5 players supplies you with 8. You will have 4 types of decks: DNA deck, agent deck, skills deck, and threat deck. Each player gets a DNA card (human or alien) and keeps it secret from the rest of the players. Give everyone an agent card and 4 skill cards and prepare to start the game. When you begin playing threats (to move on to the next wave), you will begin dealing out who will be taking care of which threat. This will follow with players giving cards to help (or hinder) the success of these threats (Player 1 has a diplomacy threat of 8 where he places 1 of his diplomacy skills, of his 4, next to it). you, and all the players will use skill cards which will fulfill the threat cards requirements (Another player (player 2) also give player 1 a card assuming it’s diplomacy as well (because it’s played face down); once done, share the cards and calculate diplomacy minus everything else) and then follow it’s failure or success conditions depending on how the encounter ended. Win the game by defeating an amount of threats based on player count (human), or have the resources deplete to zero (alien).
I enjoyed this game and I feel it delivers a great partnership experience. The semi-cooperative journey along with the bluffing mechanic create this very fun and exciting experience of calling people out and trying to win. I was accused of being an alien far too many times (even though I was) because another alien was using their own skill cards to harm the process of their threats. I’d recommend this game to anyone who is looking for that semi-cooperative and secret partnership board game. I enjoyed the game experience and think it does a fantastic job interpreting the secret partnerships. I found the game to be a bit difficult to learn without the how to video (which I’ll link below), and the quality is that of a prototype–but that’s just an aesthetical displeasure. It’s a fun board game.