Kill Doctor Lucky: Clue Gets a New Makeover
|Game: Kill Doctor Lucky||Players: 3- 6|
|Publisher: Cheapass Games||Time: 30|
|Age: 12+||Replayability: 6.7/10|
Kill Doctor Lucky: Clue Gets a New Makeover
We should all be familiar with Clue the board game from Hasbro Games. I am pretty sure I have three copies of this title (not even different themes *sad face). So what Kill Doctor Lucky is, from my opinion which is completed unrelated to Clue in every sense of the way, is this is the prequel to the events of Clue. You pick a character and you run through the house attempting to kill Doctor Lucky without anyone seeing it happen! The rules are short and pretty clear. My concern was the setup of the rulebook more than anything. A lot of unclear rules were touched-up on later in the book rather than earlier making it hard to set up and practice as you go (does anyone else do this by the way?). The graphics were fun and familiar to Clue with the big mansion and the high-class citizens. It’s a functional title with simple gameplay.
Set up the board with Doctor Lucky in the Gallery and everyone else playing in the Drawing Room (this is a nice distance away from each other on the board). On your turn, you will have one free move along with one move card to boost your mobility a bit or directly travel to a room. You will follow this action with either drawing a card or killing Doctor Lucky. After every individual players turn, Lucky moves to the next room (ascending order) There is a bit of a restriction when it comes to Doctor Lucky and your attempted murder. you and he must be in the same room and out of sight of other players (which is measured by door entrances and exits matching up). When you kill Doctor Lucky, you win.
This was a three player game. I went first (I just wanted to okay?) and moved directly to the Library via movement card(which is the room next to the Gallery). This followed with Lucky entering my room and both of us being invisible. I attempted an assassination because why not, and attached a hand shovel to my character. This raised my strength to three! While I was swinging away, Lucky managed to survive– (in actuality, each player starting from my left can play luck cards on Doctor Lucky in order to help him survive the murder. If his luck value goes higher than my attack value he survives. Sure enough, his luck was higher than my players’ attack–He moves on to the Tennessee Room. While my player’s plans ruined by pure luck, I do get an added strength as an assassination bonus. Player to my left runs his character toward the Servants Quarters knowing that after player three, Lucky will end up there. Player three runs to the Carriage not using any of his movement cards this turn. After player three’s turn, Lucky finds his way in the Servants Quarters. This activated player two, having him whip out his bare hands in order to punch Lucky out. This was easily evaded by a couple of luck charms given to Lucky by the rest of us. Player two was fishing for the strength bonus (apparently). In the end, I was able to murder Lucky in the Drawing Room by beating my opponents to the room and waiting for Lucky to appear. I attacked with my coffee pan running my strength up to five (two assassination attempts later), and beat Lucky because the other players couldn’t match his luck up to or above my strength.
Like most Cheapass Games, you can expect this to be a quick experience with a simple level of gameplay and mechanics. They are great at pushing titles with multiple variants to try out and this definitely doesn’t disappoint. This is a fun experience for more than two players. It can play with up to seven and is probably be a much better experience with more players involved. It’s not very direct between players unless you are fighting Lucky, and even then, you are just playing cards to hinder the assassins performance. There is not much of a learning curve because most of it is move and react. The replay value is listed at seven because I don’t find much is happening throughout the game. It could seem a bit off balanced with the activation of a player when Lucky enters a room with them in it. I was hoping for a more spread out player choice but we all ended up hovering over the same rooms. The setup and gameplay both fly by which may help with the replay value. I love the artwork and definitely will run through this title a few more times now that I have recently reached a high seven-player group on Thursday nights (but enough about my personal life).
You will like this game if you want the next step in the Clue experience–non-cannon. You may also enjoy titles that can play with more than one variation, giving this a lot of different experiences.
You will not like this game if you are looking for more variation in a single mode gameplay.