Ill Tempered Tikis
|Game: Ill Tempered Tikis||Age: 10+|
|Publisher: Wild East Game Company||Players: 2- 6|
|Time: 20 minutes||Replayability: 8/ 10|
Ill Tempered Tikis
Wild East Game Company has quickly become one of my favorites for quick to learn games and fun to play experiences. With our release of Pie Rats of the Carob Bean Farm review, it’s easy to see how they excel in theme and game play. Ill Tempered Tiki is a set collecting card game that has you create a family of 5 different tiki’s of the same color. Each Tiki is designed around Hawaiian mythos such as Maui. This game, like Pie Rats, takes a simple concept and designs an intricate level of mechanics and components to be consolidated into an impressive card game. After drawing 3 cards, you have the option to draw a card from the deck or the discard (except for wilds–i’ll explain later), play a card from your hand to your family or your opponent’s family (I’ll explain later… again), or from your hand to the discard. You cannot have more than 5 cards in your family and will need to replace them if you do.
Now, what I need to explain later are the wild cards! Wilds will allow either, new colors, new tikis, or a mixture of both to your family (or your opponents). Wild cards are the only time you can directly hinder your opponent’s family. If player A has blue Maui and a blue Lono in play and in my hand (because I am player B), I have a multi-colored Maui wild card, I could play that on any of Player A’s blue Lono (or in an open spot if they have less than 5 cards in their family) forcing the blue Lono to the discard. Evil right?
I had multiple experiences with this title but will be sharing my two player experience. I wanted to collect the blue tiki’s because I started off with a hand of a blue Lono, yellow Lono, and a blue Ku. I drew a yellow Maui from the deck and played my blue Ku to my family. My opponent drew a card and played a wild Maui to his family (oh wow, is he confused to is he keeping his options open?). I drew a blue Lono again and played one of them to the family. Fast forward—-
At this point I had a family of blue including Maui, Ku, Lono, and Kane. All I needed was a blue Laka to win. My opponent played a yellow Kane over my blue Kane really hindering my progress. He was only missing a red Ku at this point. Since my blue Kane was forced to the discard with a wild, I was no longer allowed to grab it until the following round. I drew from the deck and was given a red Ku. I seemed to be losing this battle pretty bad. My opponent played an ultimate wild which he decided to be the card he needed and won the game.
Ill Tempered Tikis is an experience I think is easy to learn, easy to play, and intricate enough to ask for one more game. I already love the theme and feel it pairs nicely with the mechanics involved. It’s mostly independent play with the exception of wild cards. I think the game is more interactive with the race toward who could collect their set the fastest. It’s a simple setup and it easy to learn. I think my only issue is remembering what cards are off limits when sent to the discard. It is hard to explain–The game is great, but when we are given a responsibility outside of the games ability… well.. developing a game is hard I know, I’m just being a pain. It’s honestly a really solid game and I will be carrying it with me for a while.
You will like this game if you enjoy set collection with a bit of interactive game play.
You will not like this game if you want a game with more than a few mechanics.