|Game: Hero’s Crossing||Players: 2- 4|
|Time: 60+||Age: 15|
|Difficulty: hard||Replay Value: medium|
I grew up on video games so when an opportunity to experience a new game in 16-bit graphics, then yes, id love to exceptive my childhood in the shadow of analog play. Hero’s crossing has players as shopkeepers, buying, producing, and selling product to traveling hero’s looking for new merch. “You can’t handle my potions”. This is a 2-4 player board game playing best with 4 for gameplay interaction and can be played in an hour. dice rolling, tile placement and bidding are used to get you to as many victory points as you can before the last hero enters the city.
Components and How To
Likes and Not Likes
What I don’t like is that the dual action system slows the pacing down early game. In my opinion, Forced actions early game make for a very dry and rehearsed move set. Everyone’s gonna need to get land and produce early game by their dual sets could be for attracting hero’s or placing spies which aren’t necessarily needed yet. Yes, you can make one or both actions. But I just feel like having 2 actions per round can cut out the fluff of the length.
The rulebook is extremely convoluted, I’m a big fan of testing new mechanics as I read the book because I can’t retain too much information at once. In this game, it’s hard to sift through the rulebook finding the exact rule I need to be explained. It’s almost as if I’m expected to thoroughly read through the book before setup and gameplay. I like my first play to be the tutorial personally. Play while I read. Which is how I judge rulebooks.
I do love the theme and enjoy the gameplay concept a lot. Finally, a game that shows us the hard work everyone else in a video game goes through. We all have witnessed these simulated NPCs go unnoticed behind the hero.
I like the artwork a lot being so reminiscent of classic gaming. Each piece created to immerse the payer in this isometric town.
The centerboard is noticeable to hold the meaty components of the game. Hero’s stores. Land. And victory points and I have to give credit to the production value as well. Great solid cardboard and the hero cards are top notches.
I like the variety composed in the die to represent so many actions. Whether you need the number value, color value, both or neither, the game allows for versatility in strategy mid to late game.
This is a solid board game for players looking for a resource management with an old school Video game theme that fits perfectly thrown on top. It has some game length fluff but it’s a beautiful game to look at. Mid to late game is its high points. V