Complicated Board Game the Card Game

 Game: Complicated Board Game the Card Game  Time: 15 minutes
 Publisher: Offcut Games  Players: 3- 5
 Age: 12+  Replayability: 6/ 10

Complicated Board Game the Card GameComplicated Board Game the Card Game

This card game incorporates a predation circle where each card role can be consumed or played against another. The card types are complications and pieces. Complications add factors to the game such as new rules or actions against your opponents. Pieces are cards in which you need to delete from your hand to win, the predation cycles for these cards are sheep, ufos, castles, hates, and soldiers Complicated Board Game the Card Game is to deplete your hand of five cards before your opponent does. Throughout the game, you are playing a complication card and/or a tile from your hand. The gameplay is not bad and the rules are available through youtube videos. We found the game fell a bit shorter in gameplay than we expected and also considered different playthroughs to see how the game would hold up–which I’ll talk about later. While the videos may seem helpful, there is a full-length gameplay video that helps address questions that some of the rule videos don’t necessarily touch on.

My Experience

I played this with two other players and like I mentioned earlier, played through different strategies to see how the game could hold up. Our first gameplay was played as we would if we were initially introduced to the game. My strategy was to play cards in an order listed by the rules (nondiagonal to the first piece card), and go from there. One of the opponents in the game is action card heavy when they play games with us so her strategy was nothing short of that. The third player is more of a novice in the gaming world and too followed my strategy by placing down piece cards and holding off on complications cards. The initial piece card played was a sheep so on my first turn I played a soldier to the sheeps left. Player two played a sheep above the soldier and player three also played a soldier next to the sheep. On my second turn, I played my hat above the right side soldier. Player two played her hat below the soldier on the right and player three played a UFO below the sheep. It was at this point I recognized that many of the complications cards weren’t really in my favor but more or less just curve ball the gameplay. I had rules that hid cards, reversed turn order, and changed the placement rules to diagonal. A lot of the other complications

It was at this point I recognized that many of the complications cards weren’t really in my favor but more or less just curve ball the gameplay. I had rules that hid cards, reversed turn order, and changed the placement rules to diagonal. A lot of the other complications include events that remove rules, drawing new pieces, and played piece organization. When we recognized the style these complication cards are we decided to play variants that were rule only cards, no complication cards, and so forth. We recognized that some of the cards created a hinderence that lengthened the game play but didn’t necessarily extend the fun. I’m not saying this is a bad game, but I am addressing that the simplicity of the game made it hard to incorporate a lot of components.

Final Thoughts

Complicated Board Game the Card Game, while simple to learn and easy to play can fall a little short at times. A lot of the gameplay is independently experienced along with an aftermath of player interactions. Each move sets up the next players move and the as long as you are playing piece cards, you could potentially end the game within five rounds. The game is not bad–there are a lot of experiences I thoroughly enjoy about the title. I enjoy the predation cycle and love when games incorporate it. I like that I could see influences from Flux with the rule-changing cards and I can see this being a quick experience between denser board games.

You will like this game if you’re looking for a quick predation cycle card game.

You will not like this game if you want a card game with a bit more density.

 

facebooktwittergoogle_plusredditpinterest

Joseph Nicholas

Founder and Editor-in-Chief of Indietabletop. Communication major. Favorite mechanics include: Bluffing and Deduction, modular boards, and action point allowance. Favorite video game genres are Rpgs, Puzzles games, and Sim/Tycoons.